



Not to mention that in-game dialogue from repentant member Eldamil states that Mythic Dawn agents were at Kvatch, but the player never sees them. It makes sense that these apocalypse cult members would be accompanying the Daedra as they invade Cyrodiil. The other thing this mod does is add the chance of Mythic Dawn agents to spawn at Oblivion Gates and at inside Kvatch. Roadside inns have a 25% chance of spawning a Mythic Dawn agent, because if you play Oblivion anything like I do, you only really visit the rural inns for the quests and then rarely if ever return to them, hence the need for a higher encounter rate. The Imperial City, being much larger, has many more spawn points (4-5 per district) at a much lower 2% chance per point (making an 8-10% encounter-rate per district, which seems like it's very low, but it adds up). Cities will have two spawn points at 10% each, for a total of a 20% chance per fresh visit.

The spawn points for cities and inn interiors operate on random chance, with the spawn rate balanced to make the chance of an encounter balanced - common enough to be a cause for concern, but not so common as to be a nuisance. Because the agents added by this mod share the same behavior routines as their vanilla counterparts, they will no longer be hostile once the main quest is completed (and removing the usefulness of this mod upon completion). These agents, called "Strange Traveler" operate the same as the name sleeper agents of the vanilla game, attacking on site after you have retrieved the Mysterium Xarxes, but ignoring you before that. First, random-chance spawn points for Mythic Dawn sleeper agents have been added to every city and roadside inn. This mod does two things to address this. The problem is that once you have killed all of the named Mythic Dawn confederates, the Mythic Dawn cult loses almost all presence in the story until you go to Paradise, and the sense of danger, that servants of the enemy could be anywhere or anyone, is lost. The sleeper agent part is one of the things about the Mythic Dawn that Oblivion did well - regular old townsfolk, who blend in completely, those you would never suspect of being enemy spies, until they turn on you out of the blue. They assassinate Emperor Patrick Stewart and post sleeper agents in the towns to attack the player once a certain point in the main quest is reached. The Mythic Dawn cult is a recurring antagonistic force in Oblivion. Welcome to the forty-fifth installment to my Oblivion Immersion Series.
